Endless Cosmos - space trade simulation

Welcome to the development blog for Endless Cosmos, a mobile space trading simulation designed and developmed by John H, using the Godot game development engine.

Here you'll fine updates and builds for the game, as well as development insights.

Click here to visit the Endless Cosmos Trello board.

In this game, you play as a space trader tasked ferrying goods between star systems in return for payment.

The aim of the game is to make as much money as possible within a specified time frame; along the way you will have to contend with rogue traders and pirates as they chase you down, looking to capitalise on your fortune.

The images show examples of the game at various points, from purchasing and selling commodities to viewing the ship's hold.